Medium beast
Armour Class | 11 + DEX modifier + PB (natural armour) |
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HP | 8 + (5 + CON modifier) × its Companion Level (the beast has a number of Hit Dice [d8s] equal to its Companion Level) |
Speed | 16m; Climb: 16m |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses | Darkvision 20m, passive Perception 14 |
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Languages | understands the languages you speak |
Challenge | — |
Proficiency Bonus (PB) | equals what is listed on the Animal Companion table |
Charge. If the beast moves at least 6m straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 SLASH damage. If the target is a creature, it must succeed on a STR saving throw (DC = 8 + PB + STR modifier) or be knocked
Keen Hearing and Smell. The beast has Advantage on WIS (Perception) checks that rely on hearing or smell.
Primal Bond. The beast can add its proficiency bonus to any ability check or saving throw that it makes.
Maul. Melee Weapon Attack: STR modifier + PB to hit, reach 2m, one target. Hit: 1d8 + STR modifier + PB SLASH damage.